Writing Tip: A Little Dialect Goes a Long Way

A touch of dialect helps establish voice, and may lend authenticity to the writing. But for the beginning writer, knowing how much is enough is often difficult.

A story studded with apostrophes and phonetically spelled words draws attention to the writing, detracting from the story. Two of the most frequent verbal habits are saying an’ for and and dropping the final g from words ending in -ing. These words occur so frequently that the printed page sprinkled with apostrophes looks odd. Not putting in the apostrophes for dropped letters–for example, simply writing an instead of an’ for and–may actually be confusing.

A better approach is to look for a few places where phonetically spelling dialect makes a difference and drop out all of the others. For example, the difference between boo-kay and bouquet is so subtle that it probably isn’t worth making the reader pause and notice. Instead, rely on vocabulary and grammar to establish voice.

Writing Tip: Be Specific

To avoid wimpy writing, attend to the details. I already talked about avoiding weasel words like some, few, or many in favor of specific numbers or quantities. The same applies to vague nouns: flower, tree, shrub, car. Tell the reader it’s a rose, an elm, an English boxwood, a Ford. Consider how to make chair, house, dog, cat, etc. clearer for the reader. In choosing your specifics, choose your details to further plot, character, tone. Build power one detail at a time.

Beautiful Books: Comfortable Words

One of the great things about browsing in secondhand bookstores, library book sales–any place that sells old books–is that you come across fascinating volumes by happenstance. One such book is Comfortable Words by Bergen Evans, copyright 1962. This particular find explains such things as why a spiderweb is called a cobweb (because cob is a form of cop which is an old word for spider), and whether demean is a synonym for debase (today, yes; formerly, no). But perhaps the principal value of such a book to writers is that it reminds us of perfectly good, useful words that we seldom think to use–words like gumption, grouse, hassle, and hazard. Get thee to a shelf of old books and browse!

Writing Tip: Don’t Write For Fame

Write because you want to write, because you need to write, because you are driven to write, because when you don’t write you start feeling squirrelly. Don’t write for fame and adulation–because the chances are, you won’t get it. Go to any bookstore and scan the shelves of published authors for names you never heard of. You are not likely to win a Pulitzer or a Nobel Prize for literature. You aren’t likely to make it on Oprah–especially now that she is bringing her show to a close! Even the non-paying literary journals are very competitive.

Botom Line: putting your work out into the world is likely to result in a lot of rejection. Learn to live with it. And keep writing.

Writing Tip: Getting Unstuck

If you find yourself stuck–whether at the beginning, middle, or end–try getting unstuck by making a physical change: use pen and paper instead of a word processor; write in a different room; write at a time of day that is not your usual/preferred writing time. Such changes shift perspective and help to create a new view of the work.

Writing Exercise: Homonyms

List three or more words that, although they sound the same, can mean three or more things. For example teas, tees, tease; to, two, too; bases, basis,basses. Write a paragraph that uses all of the versions of your words.

List three or more words that, although spelled and pronounced the same, have different meanings. For example, tear, crunch, crop. Write another paragraph that incorporates all of the versions of the words chosen.

The purpose of this exercise is to increase awareness of written and spoken words that might–at least briefly–be confused by a character or the reader.

Writing Tip: Choose Modifiers Carefully

Remember the post on adverbs a while back? Well, similar advice applies to other modifiers. Make sure they add something to the story. “Very” should be on your hit list, along with all sorts of weasel words and phrases, such as a little, a lot, big, small, somewhat, sort of. . . You get the idea. Take a stand. Don’t shilly-shally.

Writing Tip: Deadly Dialogue

Don’t have characters tell each other things they already know just because the reader doesn’t know those things. For example, if two sisters are talking, it’s highly unlikely that one would say, “When Mom and Dad adopted our brother John, I was devastated.” Find another way to convey relevant relationships or bits of backstory to the reader.

Another no-no is to have an exchange between two people weighed down by repeatedly calling each other by name. “Hello, John.” “Hi, Sharon.” “How are you doing, John?” “Oh, Sharon, I am so low I have to reach up to touch bottom.”

A third negative is putting in greetings and leave-takings that are pro-forma, tell us nothing about the characters, don’t move the story forward. Just because they would happen in real life doesn’t mean that every amenity has to be spelled out to the point of diluting the scene.

Story Starter: Sunday Mornings

Write about the perils and/or pleasures of Sunday mornings. It can be Sunday mornings in general, or it can be a specific Sunday morning. It can be past or present. It can be something that actually happened (or has happened). It can be what you hope for or fear.

Whatever path you take, be sure to use specific, vivid details. Try to engage all five senses. Use dialogue if possible.

Story Starter: Worship Surprise

Recall the last time you were in a place of worship. Write about where you were, why you were there, what you were thinking and feeling, what happened.

Now recall the last time you were at an athletic event. Where was it? What was it? Why were you there? What were you thinking and feeling? What happened?

Now write a story in which you combine half of the elements in one of these events with half of the elements in the other event. Reconcile the disparate parts to make a coherent whole–even if that takes you into magical realism or some other unexpected genre.